A Temple is a Terrible Thing to Waste...

Beneath Red Larch

The adventurers had just defeated the onslaught of undead in the necromancer's work room.  Now it was time to explore some before going after the Lord of Lance Rock himself.  Stairs cut into the stone led up to a peep hole that showed a room with 2 chests in it.  Nish discovered a switch on the wall next to the peep hole.  His gnomish curiosity got the better of him and he flicked the switch.  Everyone heard a loud crash from the other room, while Nish got an eye full of dust gushing through the eye hole.  It seems the clever necro had devised a small trap for trespassers into his lair.  The group decided to go investigate this other room and after about an hour of clearing out the rocks and fallen debris they were able to get at the chests.  They opened them and found Thorrus and Keth's gear.  After donning their equipment, they decided to go after that vile necromancer.  They went after him through the corridor they saw him flee into.  As they carefully made their way through, they spot a most peculiar sight. 

A small, 6 inch skull with glowing gems for eyes, just floating a foot from the ground ahead of them.  Beyond the skull was an oval room with a strange light emanating in its center and there were purple curtains all along the walls. They all froze and waited to see what would happen but the skull just floated there motionless.  Then they heard a large bang from the room.  Suddenly a large beast with a make shift femur as a weapon emerges from the shadows…

The large creature struggled to get through the corridor at the heroes.  Once it did however it would regret it.  The characters mowed down this beast with great effort. The critical hits were abound!  "Do you not see it? The power of the EYE!!!" exclaimed the hidden voice of the necromancer.  The PC's rushed into the room to discover an elf and dwarf, naked, beaten and manacled to a post on the far end of the room.  The light source was finally in view and they saw a pedestal fashioned by severed arms clutching each other to form a cone. Cradled in the uppermost hand an orb and above the orb was a most intriguing symbol…

The necro emerged from behind the curtains and engaged the characters.  He wielded a wand of magic missles that nearly made a few of the party hit the dirt but they were resilient. The necro fought well, he reanimated some more skeletons to aid him but in the end he was no match for the party.  The necro died with a dramatic poof of black smoke and all that remained of him was some black dust on the floor.  That and his wand of magic missles luckily, which Nish quickly picked up. The driftglobe was taken by Keth to examine and hopefully discover its command word. The party freed the dwarf and elf prisoners and promised to help them get to the nearest town.

 

It was early in the evening when the explorers emerged from the caves.  They decided it would be best to rest the night there just outside the caves.  And although there was still a foul odor coming from the caves, the characters managed to get a good night's sleep. In the morning, they set off to Red Larch again.  Within a few hours they safely return to the town just about high noon time.  Ennalis aspired to meet with the proprietors of Helvur Tarnlar, Clothier and the rest were eager to speak with Kaylessa Irkell who sent them on this mission and promised them a bounty for their efforts.  However, fate had other plans for the group.  As they approached the center of town where the Long Road met Kheldell's Path, they felt a slight tremor in the earth beneath their feet.  Suddenly ahead of them, they see one of the Tarnlar's children pulling a toy cart along with three other children playing in the street get swallowed up by the earth.  A sinkhole right in the center of town!  Mrs. Tarnlar desperately runs up to the edge of the hole and earth gives way under her feet as she is swallowed up as well.  Screams emerge from every direction as the town cries, "quick get some rope!" , "get a ladder!",  "someone please help!".  These three people that the PCs recognize quickly get on the scene…

Albaeri Mellikho from the quarry,

Ilmeth Waelvur the wainwright,

and 

Ulhro Luruth the tanner. 

They arrive within seconds of the sinkhole and try to calm the other townsfolk down.  "Do not come near the hole! We've got this under control, we will get the children don't worry.  STAY BACK!!"

 

 

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Lord of Lance Rock
Recap 10/8 & 10/22

After the party finish knocking back a few drinks and talking to a few of the locals they retired for the night.  In the morning they started their trek to Lance Rock to investigate.  After a several hour walk, they finally arrive at the famous landmark to discover a barely visible trail that leads to a patch of shrubbery a few hundred feet away.  A small opening in the brush leads the adventurers further to find an open hilly area where they were met with a most foul odor.  They followed the rank stench of death to a cave opening and carefully proceeded to enter.  They discover the nature of the stench is a corpse that lay motionless on the floor about 50 feet inside the cave.  The corpse was really a zombie that animated as soon as they approached it and attacked. However, they dispatched of the threat with little effort and continued onward.  The passageway led them to a cavernous room with a big, flat boulder in the center of it.  The party haphazardly walks right into an ambush of two zombies that throw boxes of rocks on the party from a ledge above.  They are not too worse for wear after the ordeal and dispatch these two undead miscreants as well.  A passageway to the north and another to the south.  They choose north and are met with a most disturbing sight.  Well Nish is… as he volunteers to explore the room first. He finds a room with over a dozen skeletons/corpses laying up against the walls of the cavern.  Nish, not wanting to disturb this potential undead swarm, decides it not worth the effort to explore and diligently retreats back to his companions.  "There's a baker's dozen of corpses in there, some rotten to the bone.  A few old weapons… rusty… nothing of value at first glance.  What do you think we should do?" asks the gnome.  Alen replies, " Oh shoot! I think I left my kettle on the fire back at the Red Larch place, you know at the Inn of the Swinging … you know guys sorry but I'm going to have go put that out you know cause eeek fires and wooden buildings… that's not a good…. well see ya!" Perplexed, the adventurers see the old boy make his way back out of the cave.  "Aye! where's Vaitiare, damn she's gone again", proclaimed Sir Lowbrow.  Then Nish hears a low cry for help from the room he just left.  The party decides to investigate and several skeletons emerge and prepare for battle.  Among the dead are two naked humanoids barely alive and with several small scars all over their bodies.  The newest victims of the self proclaimed Lord of Lance Rock.  The party rescues the dwarf and half-orc and cut right through their guardians.  The dwarf brawler, Thorrus Slagfury (fighter/barbarian) and mage, Keth (wizard) introduce themselves and thank the group.  They are anxious to get revenge on the necromancer and get their gear back, so the intros are cut short by the barb…"Let's get goin I've got a score to settle with that two bit death dealer!" They proceed down another corridor that leads to a star shaped room with various crevasses in the walls but only two look passable.  They choose the one that they know leads to the necro's "work" area.  Thorrus, desperate to get to the bashing, throws all care to the wind and triggers a trap…."Aye me fucking axe!!! Oooh thats sharp". The party emerges on the other end of that long corridor and finds a huge room filled with undead and the Lord of Lance Rock as well!  The necro orders his fiends to attack the characters and then makes a curious retreat elsewhere in the lair. The skeletons ready their bows and take position behind a huge natural rock formation that protrudes from the southern wall. The party takes cover as well. Nish finds himself trying to hide behind a natural stone table that has blood all over it with buckets nearby filled with body parts.  The rest of the party tries to take cover from the onslaught of skeleton arrows or tries to advance on the archers to take their ranged advantage from them.  Nish suddenly finds out that his plan to hide was not as good a plan as he had hoped.  The buckets filled with body parts also have some animated hands that come swarming out at him and overrun the poor gnome.  The party concentrates their attacks on these crawling claws and manages to rescue the gnome from a gruesome death.  Sir Lowbrow healed the rogue and he came to again "Um where am I? Could somebody give me a hand over ere?". The party suffered several volleys before they could reach the skeleton archers but when they did, the brave monk, wizard and fighter/barbarian pounded them into a large heap of bones.  Now the adventurers must brave on to meet the Lord of Lance Rock and hopefully exact their revenge.  For the others, possibly find out what exactly this nemesis is doing here and if he's responsible for the awkward rumors of elemental evil being spread like the proprietor of the Swinging Sword proclaims…

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For Whom the Bells Toll
Recap 9/17/17

About a half mile from the town of Red Larch, the caravan is met with a symphony of bells tolling. The town comes alive and within minutes many of the townsfolk swarm the Long Road to greet the travelers. Among them, a quaint little establishment simply called HaelE3ya's (Enter and 3njoy). On the porch of this large building are 9 beautiful, scantily clad, ladies of mixed race but mainly human. One makes her way to the front and exclaims, "Welcome to Red Larch boys! And welcome to Haeleeya's bath house! Our girls will get'ya cleaned up real nice, won't we girls? Ooooh Yes! Stop by any time and let our girls take care of you… we are always, OPEN (as she parts her skirt revealingly) for businesssss!"

"Hiiiiieeee Forinzoooo!" the other girls cried in unison. Forinzo began to reply some dirty, provocative comment as per usual but was interrupted by a woman in the group that was not too happy with his flirting. She cursed him and then ran inside the building slamming the door behind her in a fit of rage. "Don't worry Forinzo" proclaimed a dainty but masculine voice, (two of the ladies are not ladies at all but half-elf cross-dressers instead) "You could always stay with us in our room". Forinzo told the gay half-elves to go fuck themselves! To which the other half-elf "maiden" replied with a heavy lisp, "Oh, don't worry we willll but it would be sssso much better if you joined ussss".
The caravan is halted in front The Swinging Sword inn. There they are met by Kayleesa Irkell

the proprietor of the inn. Iraun Thelder,

the stablemaster, who was also there to give the horses a cool drink of water. Forinzo talks to Urlam back in Triboar via a sending stone and explains to him the details of their journey. Urlam was quite upset by the death of one of his clients but Forinzo surprisingly defended the group, telling Urlam how bravely they fought off the goblin attack and saved the cargo. Urlam agreed to give all the PCs under contract 60 gold pieces (including the bonus pay for early arrival) with the exception of Rhobyn who would only get 54 gp and no bonus because the merchant that died was under his protection. Forinzo told the group they would all get paid after all the wagons were unloaded at the custormers' stores and then taken to other locations to get loaded again. This is basically how it was assigned:

—1 wagon going to the Helm at Highsun (Forinzo's)
—1 wagons going to Drouth Fine Poultry (10) after unload leave wagon there LOWBROW and VAITIARE
—1 wagon going to Jalessa the butcher (11) after unload going to Drouth's RHOBYN
—1 wagon going to Helvur Tarnlar Clothier (7) after unload going to Drouth's ENALLIS
—1 wagon going to the Smithy Tantur (9) after unload going to Mellikho's Stoneworks NISH
—1 wagon going to Luruth's Tannery (19) after unload going to Waelvur's Wagonworks for repairs ALEN

While all this was being organized Lowbrow became surrounded by some children that were fascinated by him. Lowbrow entertained their idea about the group being great adventurers and told them some of their fantastic tales. He gave the children a few silver pieces before departing to Drouth's Fine Poultry. Here, Lowbrow and Vaitiare meet Nahaeliya Drouth

the owner of this very busy and very smelly establishment. Cages, live chickens, pickled chickens, eggs, feathers flying everywhere but a very  organized operation nevertheless. This place must supply the entire Dessarin Valley. Lowbrow and Vaitiare helped unload some empty crated and cages and then were on their way.

Jalessa Ornra,

is the town butcher. Luckily, Forinzo remembered to take out the dead merchant's corpse or Rhobyn might have had a very special delivery indeed. Rhobyn helped unload the wagon and also happened to meet the town constable Harburk Tuthmarillar

who apparently lives in the building behind the butcher. "All this weather, and the rain, it's just Inconceeeivable!!!" Rhobyn dropped off the wagon at Drouth's without any incident.

Enallis was charged with the delivery of cloth to Helvur Tarnlar, Clothier. Helvur Tarnlar

is a very pompous aristocrat from Waterdeep who has a keen eye for fashion. His wife, Maegla Tarnlar,

is the obvious brains of the operation and immediately begins to take inventory of the goods in the wagon. Their children, the very same that surrounded Lowbrow, now surround Enallis and ask him if he's a great adventurer too.  Loni, an 8 year old little girl, blurts out a story about meeting an old dwarf near Lance Rock (a 30 foot monolith just south of town) who warns them to go away that their is a great plague around here. Enallis humors the children and tells them that he and his group would certainly be able to beat whatever plague that dwarf spoke of. Enallis then peruses the tailors wares and promises to return for an absolutely fabulous silk number that brings out the light in his eyes.

Nish goes to meet the smithy, Eldras Tantur,

and his two very strong daughters and handsome young son. They are a fierce looking family which is very busy at work most of the time but very friendly. Tantur's wares are of very fine quality indeed as Nish could attest to. Albaeri Mellikho,

the chubby proprietor of Mellikho's Stoneworks, is outwardly very nice and bubbly but quite nasty to her employees. Nish delivered the wagon there and overheard her scolding her workers who did not look very happy at all.

And we saved the best for last…. Props to Greg who NPC'd Alen damn near to perfection lol….

The wagon was still about 500 feet from the tannery but the merchant could see Alen's abdominal muscles beginning to spasm and his eyes start to water. "Aye half-elf, aarryaaa going to be alright laddy?" asked the merchant… "Oggmm, what is that terrible…aauuck smell?" replied Alen. "Oh dear, you've never been to a tannery aye boy?… eeere put dis cloth around you face" said the merchant… "Yes, yyyess sir guaaak". Ulhro Luruth,

was not pleased. "Come on you fucking half-elf and help us unload these skins", said the miserable middle-aged man. Alen completely consumed by the entire scene…the smell, the vats of lime, the flies everywhere, the dead skins, "Oh by the gods, bbbaaaeee, I'm sorry sir I'm a, eeeaaak, just give me a second while I, oooaaaq!!!". Arrrryyee you blistering pig slop go heave across the street! Not in my shoppe!" …. "ya ya yess sirrraaaeeeq!" "Oooh dear Azuth help meeeaaauuuck!" … by the time they got to Waelvur's Wagonworks Alen's face had regained about 50% of it's color. Ilmeth Waelvur,

a bitter old man who drinks and curses more than ole Forinzo, greets Alen as he drops off the wagon for repairs. Alen notices that all his workers drink while they work and this might explain why the place is so disorganized and chaotic.

The group returns to the Swinging Sword and gets paid by Forinzo who is already 3 pints in. Kayleesa asks the group if anyone would like to secure a room for the night as there are only 3 rooms left and the only other establishment would be Mother Yalantha's boarding house across the way. Enallis need hear no more and quickly fumble through his pouch for the 3 gold and is escorted up to his room by Ghileeda,

the maid.
Vaitiare and Alen also secure a room but must wait for Ghileeda to get back. While they wait Lowbrow makes conversation with Kayleesa and discovers that there might indeed be something afoul at this place Lance Rock. Nish by this time has disappeared and Enallis goes off to pay Helvur for his fine garment that he had secured earlier. Kayleesa, questions the group before giving up any information but when she feels comfortable she offers to give the party 50 gold to explore the area of Lance Rock. She is sure that this place is the pinnacle, no pun intended, of all the evil rumors that have been going around.

Enallis on his way back to the inn sees Ghileeda and dark husky man conversing in the alley of the Helm at Highsun. He overhears them talking about a "gnome and the others". He frantically races into the inn where he finds his friends enjoying a nice meal on the house. "Where is Nish?" he exclaims in elvish… his brethren do not know. "We have to find him quick", he says "he could be in trouble". Vaitiare raises her hood, stands up from her meal, gives Enallis a cold stare and excuses herself from the bar, "I have a pressing matter to attend to… if you would please excuse me". Perplexed, Enallis wonders if she understands elvish but that thought quickly vanishes from his mind as he gathers the group and leaves the inn. The stablemaster is outside smoking his pipe, staring at the group. They confab and plan the best way to find the missing gnome. The stablemaster casually follows the group to the front of the inn by the street, maintaining eye contact the whole time.  The three elfkind go across the street to search the alley of The Helm. Lowbrow goes to the bath house. At the bath house, he storms into the place and he finds a beautiful natural scene with plants and scents that are overwhelmingly soothing. Haeleeya tries to seduce him but Lowbrow resorts to his vows and declines her offer. Haeleeya tells him that there are other bathers less feminine than she If that is what he prefers… "No no I am looking for my friends, have you seen the gnome or the genasi anywhere?" She replies, "the gnome no, but the genasi yes, she is right over there. Join her if you desire, all is accepted within these walls". Lowbrow abruptly parts the curtain to Vaitiare's pool and she is quite embarrassed and upset with him. She tells him to leave her take a bath in peace!

At the helm things get a little strange…. The three elvenkind go into the bar. Enallis goes and sits at the bar next to an adventuring woman type dressed in stamped leather

and orders a drink from Garlen Harlathurl,

the proprietor. Alen and Rhobyn stand awkwardly by the door and stare at each other. The barkeep serves Enallis an ale sets it down next to him and shaves off the head with a knife. Enallis looks down to take his ale in his hand and sees a most troubling site. It's the Helmed Horror! Engraved onto the bar and scratched next to it it says, "The Helm at Highsun where no one will bother you" He looks around the place terrified and sees paintings of this creature almost on every wall! Rhobyn notices the paintings immediately too but keeps his elven composure about it.  And to make matters worse the man that was talking to Ghileeda emerges from a staircase to the cellar behind the bar with a keg on his back.

The man puts the keg down with very little effort and lifts and eyebrow toward Enallis, "Enjoy yuur drink, friend" and returns to the cellar. By this time, Nish and Lowbrow have found their way to The Helm as well. They all take a seat at a table, and order drinks to avoid acting too suspicious (too late). They all stare at each other and whisper to each other what they know. "By the almight Azuth!!! blurts out Alen. "You all are not going to believe this…this is so weird, there's a painting of another helmed knight like the one that interrupted me the other night when I was…." They all look at Alen in disbelief and then ponder what their next step should be…

It was an all roleplaying session but I will award every character 100 xp for the night.  Well done guys and hope to see everyone in two weeks.

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The Long Journey on the Long Road
Recap 9/3/17

 The party disposed of the goblin threat on Ilikur's Bridge with some setbacks, however they did gained a new found strength from the encounter (Level 2) Forinzo fixed the wagon wheel with some help and Vaitiare using up all her strength, managed to magically heal the draft horse's injured leg.  The dead merchant, well at least they would bring his body back to town for a decent burial.  For now, the party with Forinzo's suggestion, laid the body down inside a magical meat crate, that would preserve the poor sod and keep him properly salted…  Before long and more importantly, before the sunset on the Black Maw Bog, the caravan was back on track.  

     The caravan traveled far enough from the bog to feel safe before making camp for the night. The group decided to make camp just west of the road, about a couple hundred feet or so, just to be safe.  Just as they were getting settled for some chow, Rhobyn who had decided to take watch atop a tree, spotted two Ogres approaching on the road from the south.  One of them had a robed human, tied up and slung over his back.  Obviously, they were saving him for a snack later on that night but the two oaf's had not anticipated the man's non-stop and constant gabber or they would have just killed him when they first encountered him.  Luckily for Sir Lowbrow, cleric of Mishakal, these two preferred their "hummie snaks" fresh.  Rhobyn could see the two ogres taking turns swatting the cleric in a vain attempt to quiet the rebellious captive.  He alerted his companions and they took swift action to ambush the two unsuspecting  and babble lulled ogres.  The ogres were no match for this well executed attack.  Before Vaitiare could get a claw on her foes (from her new power shape change into a brown bear) the other members had filled the ogres full of javelins, arrows, and bolts (it's good to have ranged weapons and a low AC).  The cleric was released and he most appreciatively introduced himself to the party.  The party invited the cleric to make camp with them for the night.  Lowbrow without any real direction decided it might be a good idea to join the party in their excursion to Red Larch.  Forinzo made it real clear to the cleric he needed to pull his weight.  "Shut up", "Leave me the fuck alone" and "Nobody rides for fucking free around here", were his exact words. 

     The caravan made it to the town of Westbridge without any further encounters.  They reached town before dusk and they could see there was a large gathering near the center of town.  Apparently, and old man with a scrying orb had riled up the townsfolk into a frenzy and was convincingly exploiting their fears about recent current events.  "We are in for some Hard Times!!!", he exclaimed.  As if in a trance, and without his usual slurring, the old man went on and on about getting hit with lightning and how you have to go down, down into the earth! Perhaps there was something more to this…  The party tried to chase him down and talk with him after his strange monologue but to no avail.  They disregarded the whole ordeal as the ramblings of an old fool trying to make some coin for some grog… but was it? The old man did not ask for any coin afterwards, hmm… 

The caravan held up at the famous Harvest Inn for the night.  However, it was quite a restless night… for some anyway.  Lowbrow heard of two siblings, Oric and Lathna, gone missing while chatting with the locals.  The brother and sister owned a homestead just a half mile outside of town. He decided to go investigate.  He found the place completely ransacked and looted. There were a few traces of blood but not much of a trail.  He decided to go back to town and wake up (interrupt meditation) the others.  All but Enallis were moved by the cleric's plight.  The night grew venerable but the party pressed on knowing they must depart for Red Larch again early in the morning.  Lowbrow was determined to get to the bottom of this untimely disappearance but it seems he would not get very far this night.  They went back to the homestead and with the help of the others they discovered a symbol had been scratches on the floorboards. 

No one knew what the symbol stood for.  They decided to track down some horse tracks that led to the Stone Trail to the west but trail went cold after a while.  They knew the perpetrators had made their escape a long while ago and they could be anywhere in the Sumber Hills by now.  Lowbrow regretted turning his back on people that needed his help but for now there was no other choice.  The townsfolk were much appreciative of this stranger's interest in two of their own and would not soon forget his kindness and concern.  Perhaps this might come in handy later on in the adventurers' travels…

     The group, except for Enallis, was practically exhausted from having investigated the Wesbridgian's disappearance the night before.  Nevertheless, they reluctantly awoke bright and early the following morning and prepared for the last leg of the journey to Red Larch.  Alen awoke especially groggy that morning and much to his surprise there was no one to take his bedpan when he opened up his bedroom door!  It seems the Helmed Horror grew weery of the half-elf's ordure and went off to seek greener pastures.  The rest of the journey was uneventful.  A few caravans going north and some travelers but nothing out of the ordinary.  The party made it to Red Larch in very good time, 9 days.  This would have impressed Urlam back in Triboar, except for the fact that one of his customers would not be using his services again in the future.  But at least the caravan for the most part made the journey safe and sound.  Now the characters find themselves in the town of Red Larch and the town is bustling with new rumors and fears of impending doom.  The long journey ends and begins at the doors of the Swinging Sword…

These are but a few of the local establishments the characters passed on their way into town:

Red Larch

  1. Allfaiths Shrine
  2. The Swinging Sword
  3. The Helm at Highsun
  4. Mother Yalantha’s
  5. Thelorn’s Safe Journeys
  6. Chansyrl Fine Harness
  7. Helvur Tarnlar, Clothier
  8. Lorren’s Bakery
  9. Tantur Smithy
  10. Drouth Fine Poultry
  11. Jalessa Ornra,  Butcher
  12. Dornen Finestone
  13. Ironhead Arms
  14. Mhandyvver’s Poultry
  15. HAELE3YA.S
  16. Waelvur’s Wagonworks
  17. Gaelkur’s
  18. Mellikho Stoneworks
  19. Luruth’s Tannery
  20. Bethendur’s Storage
  21. The Market
  22. Vallivoe’s Sundries
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Prophetic Medit...ation
Recap 8/20/17

Endre’s Eats  says the sign on the door. A modest establishment; music, food and wine and everyone here brandishes a kind friendly face.  All except for the mercenary type that sits in the corner, with his hair in his mug of ale.  A feminine, rouge colored hand on the chest wakes the poor sod from his slumber.  Her seductive voice abets, “I'm almost certain this must’ve reeeally hurt” as she motions to sit down next to him.  Forinzo looks up and sees a comely tiefling woman, dressed in tight leather armor.  Tight in all the right places and barely enough to offer much protection at all.  “Eh, if you’re buy’n sweet ti…”, blurts Forinzo as she interupts, “DRINKS!… please”.  “Now” she says, “tell me all about how you got that scar, lovely man”…

The party was less than a half days journey from the Haunted Bridge.  We were set to cross at about high noon.  It’s a good time yea, lord knows you ain’t be wantin to get stuck crossin when the sun goes down.  Forinzo pauses as if he forgot what he was going to say next… Oh yeah!… First fucked up thing that happened was them damn elves be hearing the stones talking to them.  I heard em meself sometimes tellin me just how wonderful I am, am I right luv? But seriously, them fucking elves are crazier than two rats fight for a piece of shit! All three of them said they erd the same freaken voice from the great beyond tell em this…

“Seeking Elrodel in the hidden place and the Crown of Winds for the one worthy to rule, must take a second seat… for now. For there are more pressing matters at hand children of the fey. The fate of the world lies in your hands. Tarry not my children! May the Lady of the Forest guide you always.”

… Leave it to them faerie fucks to be overly dramatic! The only thing that mussent tarry is that fucking wench with our DRINKS! Now where was I… um, oh yeah the god damn most ugliest boogerbear you ever did see!  Auuff  and the fucking smell… ooooh Tempus! That’s proly why the fucker pounded me so bad.  He had me distracted with the dung breath he was breathing into my face.  Speaking of distractions, why don’t you come over here and give ole Fomas a little squeeze eh?  The lady replied, “later handsome, tell me about your companions… did they fight well?”

Oh yeah for the most part… I mean you know for a bunch of greenhorn cunts.  The litt’el one took quite a beating at the beginning.  I thought he’d be reading books, or whatever the fuck them gnomes do, with ole Glittergold imself that day.  Tough litt’el fuck that one and sneaky too but can’t hit a sleepin gob if his life depended on it hahahahar.  And that treebonin lass well she’s provin to be quite the healer.  Saved that gnome’s life me thinks.  Don’t worry about ole Forinzo over here gettin his chest caved in by that fucker’s morninstar noooo!… Don’t need the help anyways.  I saw that boogerbears morningstar fall right into the bog along with any hope him ever hitting me again hahahar.  “Forinzooo dear about your… companions”, she said as she tilted his flagon making him drink more. 

Yeah well they held their own, except for that one that’s always shittin imself.  If it weren’t for his Helmed Horror I’da been… um.. you know… I think I smelled something worse than that boogerbear’s breath when he got close to me.  Well the fight continued a couple of them fell and then they made their move.  The boogerbears made for one of the wagons. They offed one of the merchants.  Urlam is goin to be fucking pissed about that one.  It’s that fucking Rhobin’s fault (NPC’d byTom) let it come out of his pay!… Forinzo pauses to regain his thoughts…  So the boogerbear takes the reigns.  Another jumps inside the back of the wagon… There gonna steal the caravan!… pff bet you didn’t see that one coming right? Rhobin climbs inside the back too and kills one of the boogers but the main booger is still strong and at the helm.  I whip out my trusty crossbow and put one in his chest.  Alen managed to loose another arrow that got the fucker in the hip. We hadn’t notice at the time but that treehumpin lass turned one of the puddles in front of the horses into ice.  Here comes that Helmed Horror flying up all sorts of horror unto that boogerbear.  Carved that fucker up like a piece of muttin.  The booger falls out the wagon bleeding from the neck. And that’s when all fuck shit breaks loose!  The horses shit cause they heading straight for the ice!  Rhobin shits cause he thinks the boogers are going to get away with him and rape him later or something. So he backflips out of the wagon… Perfectly… I mean this was a perfect backflip seriously.  And of course Alen shits cause he can’t believe that one of his arrows actually made contact with something other than wagon canvas!…. Hahahahrrr… Still to see him wet that raper of his HAH! Well the horses hit the ice, HARD! One of them twisted his leg.  The wagon hit the bridge pretty hard too… broke one of the wheels in half!  What a fucking disaster!  I guess all in all it could have been worse but we still had to see what we did with that horse.  They put the fucking harness on that Helmed Horror… could you believe that? Don’t know how far that thing is going to pull the wagon.  We still gotta get off this bridge by sunset right so here’s what we did… The tiefling gets up and grabs Forinzo’s hand and says “Save it handsome, why don’t you tell me all about it at my place? Every last little bit.  Every little detail, yes? I want to know everything about these companions of yours!”….

 

“Rhobin, RHOBIN!! Hey, sorry to disturb you, where you off somewhere in fairyland? Frolicking about with your little wings and such?  HEY HOW BOUT PASSING ME THAT OTHER DAMN WHEEL!!! This wagon ain’t gonna fix itself you know and sunset come along faster than you think!”

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Inside the Mind of a Monk
Rhobins Dreams part 1, 2 & 3.

Every night for the past 2 tendays I've had the same dream. Four weapons a trident, a spear, a dagger and a pick. 

It's disturbing but not nearly as disturbing as the one I had a couple of nights ago. This time I dreamt of only one weapon the spear.  It appeared to me in great detail. It is silver, with dark sapphires on its filigree surface. I held it upon a mountain top that over looked a canyon. When I held it up to the sky, I morphed into an unrecognizable form and lightning struck me.  I awoke from my trance in a cold sweat. 

The druid Alaine left me with more questions than answers but I did as he said nevertheless and meditated on it.  As I walked on along the Long Road it came to me.  Yesss! A spear is made to fly through the air… I held it up to the sky… the lightning… it is all so clear to me now… but why the spear by itself.  There must be a meaning why I dreamt of the spear by itself.  I will put my faith in Mielikki. She will guide me I know. 

Tonight, I dreamt again… a new dream. I dreamt of the trident. Forged of polish steel and decorated with bronze barnacles along the upper part of its haft. Sea green colored jewel are embedded just below the tines and a silver shell adorns the end of its haft. I am holding it, it keeps me afloat as a white water river rushes me over a fall. As I fall, my body begins to morph same as before. I hit the pool at the bottom hard, the water envelopes me and drags me under with force. As I drown in the depths I look up at the trident floating upon the surface.  As the waters fill my lungs I awaken to the sound of our gnome friend in peril.  I do not know what to think of all this but it's definitely elemental and it's definitely evil. I am starting to think all of us have been brought together for a greater purpose. Certainly greater than escorting some wagons… of that I am certain.

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The Caravan
Recap 8/6/2017

The rains have stopped thank the gods but the rumors of giants, cultists, elementals, and other nefarious creatures being at the heart of the destruction have merely just begun. The rains have ruined crops and led the Dessarin River to flood, thus washing away entire farms and villages. There have been earthquakes to the east that have rocked entire country sides. Brush fires to the South have devastated the land as well. Small fires, proliferated by sudden and mysterious winds, turn into raging infernos. Reputable citizens have borne testament of funnels that just appear out of thin air without a cloud in the sky. Indeed, the sporadic nature and intensity of these anomalies could turn any skeptic into a believer of many conspiracy theories being wafted about.

            Rhobin trained in the martial arts and Vaitiare skilled in the traditions of the Old Faith decide to go visit master druid Alaine for answers. At times it would seem the timid druid prefers the company of plants to that of people but he was most accommodating nevertheless. Alaine said that he had also felt a great disturbance in balance of good and evil. And although he didn't verbally reveal much about Rhobin's disturbing dreams at the moment, he did tell Rhobin to meditate more and that Mielikki, goddess of the forest, would guide him. Rhobin and Vaitiare gave a generous donation to the goddess and were invited to join their druid circle and prayers.  After a fine elven lunch the two departed the serenity of the grove with a positive disposition (inspiration) and a newfound ally.

      While Alen practiced his fencing and Enallis indulged in a hot bath back at the inn, Nish was out doing what he did best, snooping.  He knew the caravan escort to Red Larch would be a long, boring trip, so he'd better get his ear to the ground now and get the skinny on what's really going on. He decided to investigate the obvious choice, the campgrounds, what better source of information than traveling merchants… He heard many wild stories but the one that really resonated with him … Storm Giants! Anything that big can't be trusted thought the gnome. A chill crept up his spine at the thought of encountering such a gargantuan creature. Little did he know Triboar would soon be visited by one.

      Forinzo had arranged a meeting with PC's at the local scout watering hole, the Triboar Arms. He intended to warn the group of the perils they may encounter on their upcoming journey but opted to get considerable drunk instead. Nevertheless the party did learn a bit about the "Haunted Bridge" and got a pretty useful little map of the Dessarin Valley.  But just as they were warming up to ole Forinzo, the town erupted into chaos. A large rhythmic tremor could be felt. At first no one paid it much attention but as they got stronger, you could see the concern in everyone's eyes. Then the horn blew. The Twelve  (town militia) jumped on their horses and hurried to defend the town. A few others followed the commotion, among them several men-at-arms, a few rangers, and eventually the party. Indeed, a giant had come into town and was in search of food of all things. The townspeople did not take kindly to this uninvited guest. Even though the affluent looking sod offered gems in exchange for food and passage through town, the Triboarians were not having it and neither was Forinzo Fomas! Forinzo stumbled his way past the line formation of guards, unsheathed "Persilia" his trusted long sword and valiantly landed head first in the mud by the giant's feet. No one knows what happened to the huge fire opal the giant tried to offer Forinzo as a token of friendship. Perhaps it was drowned out by the voracious shouting of "kill the storm giant!" and "He's the one brought all this rain upon us!” It wasn't until Vaitiare shouted "He's not a storm giant he's a cloud giant" did they even stop to listen. Then the giant began to cast a spell and indeed confirmed what Vaitiare had said by turning into mist like the clouds. The crowd might have been appeased for the moment but they were not letting a cloud giant or any other type of giant into their village. The giant understood, even though he apparently did not understand the common tongue much. The big oaf reluctantly began to walk away. He took 3

steps, then turned around to give one last cry for help, "FOOOOOD" he said in a low somber voice. Rhobin was profoundly moved by this noble and gentle creature's plight. So much so that he said, "here, I know it's not much…" as he handed the giant 5 of his rations, "but maybe these will soothe your hungry some". To which the giant replied as he smirked and pointed at the elf, "you makes gud snacks" in almost perfect common. The sarcasm was not lost on Rhobin.

      The morn came quickly and before they knew it they were on the road. There were 6 wagons in their charge and coincidentally 6 of them. Forinzo naturally took the lead wagon and left it to the group to decide as to which successive wagon each would guard. Vaitiare was not accustomed to being first all the time but she was definitely not used to being last in anything either. "Don't fret m'lady" said Nish with a smile, I will not let you bear the perils of the rear!" "Thank you kind gnome" she replied and with that they were on their way.

      The journey began pleasant as could be. There was not a cloud in the sky for miles and although slow going because there was still a lot of mud (actually traveling at a pace of 2 mph I made a mistake and said each hex was 4 miles..it's 10 miles so still traveling 2 hexagons a day though) on the roads, the caravan was on schedule. The day went by uneventfully. The group made camp on the heels of the Black Maw Bog, not even half days ride away.  Most of the merchants on this caravan are Calishites, known for their hospitality and spicy food. Alen was warned to take it easy on the stew but he kept proclaiming, "this is really, really good" as he went for seconds, "excuse me sir but is that paprika I taste?" and thirds,  "Oh my goodness I just love paprika…mind if I have another bowl?". By second watch, Enallis noticed Alen sweating profusely as he slept and by third watch…"Nish you are gonna have to excuse me just a min…what I mean to say is that I…well you know, I have to, um, go to t…{prrrraaaap!} Oh dear, I'll be right back!" …and as Alen went into the woods to find some relief, a Helmed Horror appeared as if out of nowhere. It stood almost 7 feet tall, full blackened platemail, great shield (also black) , and great helm. Not a word uttered, it just stood there with his gauntlet on his hilt, studying Alen. Maybe it was in awe at what he was seeing or perhaps he was just patiently waiting for the half elf to finish before carving him up? Alen could not ponder the why of this awkward encounter. Alen was in complete concentration with the task at hand and the menacing knight would just have to wait. "I'll be just a sec…almost done herrrrre…aaaaah"… The knight just stared intently as Alen finished his business and stood up, "well then sir what can I do for ya?" It took a few seconds for Alen to fully realize the gravity of the situation. The knight approach Alen and stood right next to him staring him face to helm. Alan yelled, “Nish!” The gnome came as quickly as he could.  The knight slowly takes out about an inch of sword from his sheath and Alen backs up a few steps. “Eh why don’t you be a good pal and go get the rest of the party Nish?”… the gnome hurries off to wake up his comrades. The knight slowly approaches Alen again.  This time Alen breaks and starts to run.  The Helmed Horror unsheathes his sword, sticks it into the ground and kneels before Alen, as if pledging his sword to him.  Alen returns to the camp with a new friend it would seem… at least for now.

 

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The Beginning...
The township of Triboar

C. COTTAGE

F. FARM

T1. MARKET SQUARE AND TOWER

The center of town, where the Long Road meets Evermoor Way.  This large area is used by local farmers and traveling peddlers as a market. The leaning 2 story stone tower, is home to the Lord Protector (governer) Darathra Shendrel and base of operations for the mounted militia known as the Twelve.

T2. NORTH CARAVAN CAMPGROUND

A fenced in field where traveling caravans could park their wagons, pitch tents, light campfires, etc. 

T3. WEST CARAVAN CAMPGROUND

Same as T2.

T4. HAPPY HORSE RANCH

Need a horse? a new bit and bridle?  Perhaps a used saddle retored to near new condition?  The Karnwellers will be happy to give you a good deal.

T5. WAINWRIGHT'S WAGONS

If you know anything about wagons, then you know the brand "Wainwright's Wagons"… at least that's what everyone says up and down the Sword Coast.

T6. THE LION'S SHARE

Above the store's entrance hangs a polished shield emblazoned with the head of a stylized golden lion on a blue background.  Need to replenish your rations, adventuring gear, armor, weapons? Just ask for Alaestra, she'll be happy to cut you a good deal.  Just don't let any of the locals spot you shopping here if you want to keep them on your good side.

T7. RANSOR'S OPEN ROAD

This shingle stripped, skeleton of a building has seen better days.  The yard is overrun by weeds and shrubbery.

T8. THE CART AND COIN

In a hurry?  Looking for a fresh horse to get you to the next town before dawn? Maybe you just need some feed or some new horseshoes  Whatever it takes the Widdens and their knowledgeable staff will keep you and your steed on the trail… provided you have the coin.

T9. THE TRIBOAR TRAVELER

Run by the very stern businessman, Urlam Stockspool, the Triboar Travelers has a good reputation of getting your goods to where they need to go. Caravans to Waterdeep and back: 600 gold, plus 25 gold for each wagon beyond the tenth. Runs to Everlund and back: 800 gold each way, plus 30 gold for each wagon beyond the tenth. Urlam employs the finest swordsmen, mercenaries and adventurers to protect his clients… but as of late he has had to resort to hiring just about anyone that can wield weapon (insert 1st level party here). The erratic weather for this time of year has the campgrounds stocked to the hilt with customers but until this monsoon resides all the caravans are stuck…literally.  But alas the rains will cease and when they do, Urlam will be very busy indeed. Counting all his coin.

T1O. NORTHSHIELD HOUSE

A very nice local inn.  Urgala Meltimer will make sure your stay here is pleasant, just as long as you follow one simple rule "keep your blades in their skins".

T11. OTHOVIR'S HARNESS SHOP

A skilled harness-maker named Othovir lives and works here, making the finest elk-skin harnesses in the Dessarin Valley. Othovir comes from a very prominent Waterdeep family (the Margasters) but you wouldn't know it by looking at him.

T12. THE TALKING TROLL

Smelly, dim, low-beamed tavern, where the ale is warm and wenches are cold.  A couple weeks back a rogue thunder cloud was said to hit a nearby tree, which in turn caught the tree on fire. A sudden wind managed to break a burning limb off and carry the searing piece of wood unto the roof of this dive bar and well, damn near burnt the whole place down.  At least that's how the inebriated customers recanted the tale… Now the place has a new sunroof or should I say rainroof. Lil' tip… don't sit at the southern end of the bar.

T13. THE FROST-TOUCHED FROG

An old abandoned inn that is boarded up and covered in lewd graffiti.

T14. SIX WINDOW

This decrepit and creepy looking wooden building serves as a rooming house.  If you've tried the Everwyvern House and Northshield and still haven't booked a room, then chances are you are "sleeping" here tonight… but hey it beats a bedroll in the woods right?

T15. BOAR'S REST

This stone mansion is built on a ridge that overlooks the entire town and is owned by a retired adventurer known only as "Jeb". Said to have killed a hydra with bare hands and wrestled an otyugh into submission, this once cleric of Tempus, has hung up his wyvern wings and now insists on being left alone.  There are four gargoyles perched on each corner of this mansion and everyone knows to steer clear of this place.

T16. THE TRIBOAR ARMS

A friendly bar with a cordial staff. This place is popular with ranger and scout types. There is always someone here willing to sell their guide services to anyone who's buying drinks.

T17. ULDINATH'S ARMS

Need those dents in your armor made gone?  Harriet can do that or forge you a brand new sword. 

T18. FOEHAMMER'S FORGE

Got a dwarven axe, needs sharpening and you only trust one of your kin to do it? Ghelryn will take care of all your metalworking needs… just don't rush him, these things take time.

T19. MERIVOLD PONY PARK

Halfing and Gnome steeds/children pony rides.

T20. EVERWYVERN HOUSE

A very fine and stately establishment.  The suites are large and warm and the beds and pillows are stuffed with down feathers… but of course.  There is nothing the Draven Millovyr will not do to keep his aristocrat guests happy. Unfortunately, they do not accommodate half-elves… sorry Enallis… j/k. But indeed no "nobodies" or scandrals allowed!

T21. THE PLEASING PLATTER

Want some mutton and potatoes? Not here. However, if you have a refined palate and wish to dine on smoke quail while walking minstrels softly serenade you… then make a reservation.

T22. GRAVEYARD

T23. APOTHECARY

The town apothecary, a slouched wooden cottage with ivy-covered walls. A wooden sign is shaped like a potion bottle. Herbs, salves, potions… Tarmock Felaskur is the only game in town.

T24. GWAERON'S SLUMBER

A grove where rangers who venerate Gwaeron, the god of tracking or Mielikki, the goddess of forests, come for inspiration.

T25. MARSHALING FIELD

An old, partially ruined wooden fence encloses a large, muddy field south of town.

 

 

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Sneaky Gnome Dropping Eaves
Forinzo Fomas

Forinzo Fomas

 

Fuckin Urlam, does he think I'm some two bit sell-sword that can't find work elsewhere? He's lucky the caravan is only going to Red Larch. If he'da sent me to Everlund with this scrawny bunch, I'da told him to shove his gold right up his arse! Fortunately, he's payin more than normal and he's payin for layover. Sure is nice sittin on my pretty arse making 4 gold a day for watching the rain come down. And besides, the southern roads are not nearly as treacherous… Well there is that one caravan that totally disappeared about two tenday ago. That's about the time this blasted rain started up. I wish this fuckin monsoon would dry up yea.  I just want to get this job under my belt already! The thought of a'ving to unskin my sword alongside this group of cunts, makes my stomach turn. A band of merry elves, a fairy loving gnome, and a wench?! Is Urlam fuckin serious! Pfff at least I think she's a wench. She don't get up from under her cloak for nobody. Pale blue skin…she'll likely get the lot of us infected with whatever she got. And to make things worse, she looks to be the strongest one of the bunch HAH! I asked one of the elves the other day to pull his metal and when he did I swore I was looking at ole one-eyed Clyde's cock, long and skinny like a fletch Harhar! I seds to him "Oye, what'dya plan on doing with that skinny plank totter?" And eee sed, ahem, (imitating an uppity elven tone), "it's a raper sir!" AAAAHAHA then I sed "Aye it sure is totter I feel like I just got fucked!" hahaha…
 

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