The adventurers had just defeated the onslaught of undead in the necromancer's work room. Now it was time to explore some before going after the Lord of Lance Rock himself. Stairs cut into the stone led up to a peep hole that showed a room with 2 chests in it. Nish discovered a switch on the wall next to the peep hole. His gnomish curiosity got the better of him and he flicked the switch. Everyone heard a loud crash from the other room, while Nish got an eye full of dust gushing through the eye hole. It seems the clever necro had devised a small trap for trespassers into his lair. The group decided to go investigate this other room and after about an hour of clearing out the rocks and fallen debris they were able to get at the chests. They opened them and found Thorrus and Keth's gear. After donning their equipment, they decided to go after that vile necromancer. They went after him through the corridor they saw him flee into. As they carefully made their way through, they spot a most peculiar sight.
A small, 6 inch skull with glowing gems for eyes, just floating a foot from the ground ahead of them. Beyond the skull was an oval room with a strange light emanating in its center and there were purple curtains all along the walls. They all froze and waited to see what would happen but the skull just floated there motionless. Then they heard a large bang from the room. Suddenly a large beast with a make shift femur as a weapon emerges from the shadows…
The large creature struggled to get through the corridor at the heroes. Once it did however it would regret it. The characters mowed down this beast with great effort. The critical hits were abound! "Do you not see it? The power of the EYE!!!" exclaimed the hidden voice of the necromancer. The PC's rushed into the room to discover an elf and dwarf, naked, beaten and manacled to a post on the far end of the room. The light source was finally in view and they saw a pedestal fashioned by severed arms clutching each other to form a cone. Cradled in the uppermost hand an orb and above the orb was a most intriguing symbol…
The necro emerged from behind the curtains and engaged the characters. He wielded a wand of magic missles that nearly made a few of the party hit the dirt but they were resilient. The necro fought well, he reanimated some more skeletons to aid him but in the end he was no match for the party. The necro died with a dramatic poof of black smoke and all that remained of him was some black dust on the floor. That and his wand of magic missles luckily, which Nish quickly picked up. The driftglobe was taken by Keth to examine and hopefully discover its command word. The party freed the dwarf and elf prisoners and promised to help them get to the nearest town.
It was early in the evening when the explorers emerged from the caves. They decided it would be best to rest the night there just outside the caves. And although there was still a foul odor coming from the caves, the characters managed to get a good night's sleep. In the morning, they set off to Red Larch again. Within a few hours they safely return to the town just about high noon time. Ennalis aspired to meet with the proprietors of Helvur Tarnlar, Clothier and the rest were eager to speak with Kaylessa Irkell who sent them on this mission and promised them a bounty for their efforts. However, fate had other plans for the group. As they approached the center of town where the Long Road met Kheldell's Path, they felt a slight tremor in the earth beneath their feet. Suddenly ahead of them, they see one of the Tarnlar's children pulling a toy cart along with three other children playing in the street get swallowed up by the earth. A sinkhole right in the center of town! Mrs. Tarnlar desperately runs up to the edge of the hole and earth gives way under her feet as she is swallowed up as well. Screams emerge from every direction as the town cries, "quick get some rope!" , "get a ladder!", "someone please help!". These three people that the PCs recognize quickly get on the scene…
Albaeri Mellikho from the quarry,
Ilmeth Waelvur the wainwright,
Ulhro Luruth the tanner.
They arrive within seconds of the sinkhole and try to calm the other townsfolk down. "Do not come near the hole! We've got this under control, we will get the children don't worry. STAY BACK!!"